CUBY
URBAN, ARCHI, INT.
2022
Year
Status
Team
Studio
Client
2022 - now
Investement round
Gio Zaborski
LAYERS
CUBY development
Architecture and urban layout for the game-changing fast-assembly CUBY technology. Third version CUBY tech includes solar panels and gravity-based energy storages to create fully solar-powered urban neighborhoods, first CUBY towns are to be implemented in Florida (under construction) and California.
CUBY is not another modular building design, this is fully innovative, market-ready construction strategy. LAYERS deisgn follows every step of CUBY town layout from master-plan and modules structure to the interior details.

Adjustable pre-designed masterplans boost design speed while grant user-friendly neghbourhood environment.
Pre-designed interior solutions
Modular design
Through design strategy
Pre-designed masterplan patterns
Fully solar-powered
EPAM LOFT
INTERIOR DESIGN 2014
Location
Status
Team
Studio
Client
Minsk, Belarus
Built
Gio Zaborski + ZROBIM
Zaborski studio
EPAM Systems
Functionality may be a game, but most architects refer to it deadly serious. We're revising this approach with each project, but here revision is played really clear. Instead of interpreting functionality as strong binding of singular function to each singular space or element, in this project we assign maximal amount of affrodances to everything.
Precise distribution of openings and sheds allowed us both to protect building core from excessive solar heating, providing it's passive cooling, and create always-changing natural lighting even in transition spaces which are usually faceless and fearfull in such kind of buildings. Lamellas we've used for pinpoint shading of rooms where its needed are also a kind of gnomones, accenting movement of sun and shadow, creating ancient greek-like galleries - stoas, which helps disabled people even with minial movement possibility to interact with green courtyards.
Hackathons layer
Fully transformability layer
Multiple interpretations
Gamification layer
Lean development
ME100
PLACEMAKING 2013
Location
Area
Status
Role
Minsk, Belarus
250 sq.m.
Built, migrated, closed in 2017
Initiator, chief architect, director, chief curator

First industrial space converted into cultural and tech (hacker+maker) underground hub, my first experiment in full circle placemaking from scratch to operational management (this one step was, sure, screwed) - it gave me huge spatial and management experience.
Extremely lean, while creative, soviet warehouse transformation was based on the use of an obstacle as a feature. Impossible to remove, 100-tonns storage structures were used as a spatial mesh, in wich voids we needed were carved as caves.
Hackathons layer
Exhibition layer
Theater layer
Coworking layer
Lean development

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